Resource Tags
Content Types:
Case Study
Relevant Driver(s):
Specific Action(s):
Implementation Levels:
Advanced
Development
Prior Knowledge Required:
Basic
Organisation Size:
Large
Medium
Small
Sector:
Education
Human Rights
Local authorities
Third Sector
Role:
Education Professionals
Equality/Diversity/Human Rights Specialists
Frontline Staff
Policy Officers/Makers
Resource content
A case study describing an interactive arcade game co-designed by Borders Additional Needs Group and Alchemy Film & Arts, created by neurodivergent young people aged 16–25. Players navigate everyday scenarios through a neurodivergent lens, highlighting how environments and social attitudes affect the realisation of children’s human rights. The game tours schools and community events.